Call of Duty: Vanguard could change the face of Triple-A games
November 17, 2021
On November 5th, the next installment of the biggest name in triple-A games was released; Call of Duty: Vanguard.
Call of Duty [COD] is a first-person, multiplayer, shooter game where the map slowly shrinks as a storm closes in. The players attack each other until only one player, or team remains. With different game modes like Zombies, Solos, Teams, and Trios, there’s something for you, no matter how many friends you have.
Vanguard takes the basic principles of COD, historic wars and weapons, and mixes them together. With both campaign and multiplayer modes, players will either be able to fight in historically accurate World War II-era battles or against other people. The campaign missions range from fighting the Reich in Stalingrad [now known as Volgograd], to blowing stuff up in Australia.
Or if players are less into history, people could be fighting against each other using a shotgun from the 40s.
With the new addition of Vanguard, Activision, the publisher of Call of Duty has promised the long-awaited anti-cheat for Warzone. Many players of the game are more excited about the anti-cheat than they are about the new game. Most games include an anti-cheat to keep the authentic experience of the game without players modifying the game, trying to up their stats and ruin it for everyone else playing. In any COD game, there is most likely going to be at least one person cheating, from aim hacks to the player being completely invisible or invincible. Players have been asking for an anti-cheat for YEARS, and Activision has finally listened. Vanguard will also add new weapons, skins, and a new battle pass to both Warzone and Cold War.
Vanguard is taking triple-A games in a completely different direction. Adding a historical element can both interest people who already know a lot about the topic, and teach people who are newer to it. Historically-accurate shooter games open a whole new category for games. This could cause a rise in the popularity of COD and the genre as well. It opens a possibility for so many more scenarios within these games, beyond the overdone spawn in a city and fighting each other. It allows for a more story-driven plot where players are able to play as real people, and recreate the things they actually did. Warzone currently has a “plot”, but it is very sporadic and seems to change with each season. A fixed, historical plot could really help triple-A games have meaning.